Weird
From NWNWiki
Caster Level: Wizard / Sorcerer 9
Innate Level: 9
School: Illusion
Component(s): V, S
Range: Short
Spell Resistance: Yes
Immunity Type: Fear
Area of Effect/Target: Colossal
Duration: Instant
Additional Counterspells: True seeing
Description: A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.
[edit] Notes
- Immunity to death magic and effects will not protect from weird. Immunity to mind spells or immunity to fear will, however, as will Aura of Courage (a paladin level 2 feat).
[edit] Custom content notes
Script : NW_S0_Weird.nss
