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Weird

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Weird

Caster Level: Wizard / Sorcerer 9

Innate Level: 9

School: Illusion

Component(s): V, S

Range: Short

Save: Fortitude and Will

Spell Resistance: Yes

Immunity Type: Fear

Area of Effect/Target: Colossal

Duration: Instant

Additional Counterspells: True seeing

Description: A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.

[edit] Notes

  • Immunity to death magic and effects will not protect from weird. Immunity to mind spells or immunity to fear will, however, as will Aura of Courage (a paladin level 2 feat).

[edit] Custom content notes

Script : NW_S0_Weird.nss

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