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Water elemental

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Ferocious and powerful as a stormy sea, Water elementals are incapable of venturing far from the body of water that gave them birth.

Like other elementals, Water elementals are composed of one of the four classical elements, hence their name.

Contents

[edit] Sizes

Water elementals come in four different sizes to choose from:

  • Standard economy size
  • Huge
  • Greater
  • Elder

[edit] Characteristics

Race: Outsider

Alignment: Neutral

AC: 19 (Standard), 23 (Huge), 24 (Greater), 25 (Elder)

HD: 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder)

CR: 4 (Standard), 11 (Huge), 14 (Greater), 16 (Elder)

High saves: All

Low saves: -

[edit] Attacks

[edit] Special Attacks

  • 1 x Pulse, Water Elemental Drown

The elemental detaches a portion of its body and launches it at its enemies, resulting in a loss of 50% of its hit points. All creatures hostile to the elemental within the area of effect (large) must make a DC20 fortitude save or die instantly.

[edit] Properties

[edit] Skills

A Water elemental has good ranks in the following skills:

[edit] Feats

[edit] Special Abilities

None

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