True seeing
From NWNWiki
Caster Level: Cleric 5, Druid 7, Wizard / Sorcerer 6, Cleric with Animal domain 3 or Knowledge domain 4
Innate Level: 5
School: Divination
Component(s): V, S
Range: Touch
Save: Harmless
Spell Resistance: No
Area of Effect/Target: Single
Duration: 1 Turn / Level
Additional Counterspells: Greater shadow conjuration
Description: The target creature can see through Sanctuary and Invisibility effects, and automatically spots hiding opponents.
[edit] Notes
- Some modules change the effect of the True Seeing spell, so it does not allow automatic detection of opponents in stealth, but instead grant bonuses to Listen and Spot skills (which are required to spot hidden characters naturally).
- True seeing also allows one to see through (target in) darkness (except where altered in the module being played).
- True Seeing (and the creature property of the same name) is not constant and immediate, and does not go around walls. This means a character with True Seeing can still be subject to Sneak Attacks, as long as the attack occurs before the target detects the attacker. For example, if the True Seeing target has just walked around a corner and is attacked immediately, they may not yet have become aware of the initially hidden attacker and are therefore, in those few seconds, vulnerable to a Sneak Attack.
[edit] Custom content notes
Script : NW_S0_TrueSee.nss
