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Trap trigger blueprint category

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Image:Creature Object.jpg Image:Door Object.jpg Image:Encounter Object.jpg Image:Item Object.jpg Image:Merchant Object.jpg Image:Placeable Object.jpg Image:Sound Object.jpg Image:Trigger Object.jpg Image:Waypoint Object.jpg
Creature Door Encounter Item Merchant Placeable Sound Trigger Waypoint


Sounds Triggers
Traps
→ 0. Weak
→ 1. Average
→ 2. Strong
→ 3. Deadly
→ 4. Fatal


[edit] Description

The Trap Trigger Palette is used to store all blueprints for the various trap triggers that can be created in a module. This section is broken down into the varying strength of the traps

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