Talk:Set trap
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[edit] Skill Mastery
The Skill Mastery feat allows you to take 20 while in combat, but someone changed the Set Trap description to say it also prevents traps from going off when setting them in combat. Is that correct? If they fail the roll (even with take 20) in combat, wouldn't the trap still backfire? -- Austicke 10:44, 13 Oct 2005 (PDT)
- I don know, but when u "take 20", I don't think there is a roll anymore. --Defunc7 11:29, 13 Oct 2005 (PDT)
- I checked, and it does appear that Skill Mastery does in fact prevent a trap from going off in the case of a Spectacular Failure in combat. On the other hand, I think this is more of an oversight than an intended feature, so I think I'll move that bit down to the Notes. --The Krit 18:29, 23 Nov 2005 (PST)
- What DC is the trap against the foes? I.e. if the Craft trap gives a DC of 40 for a deadly trap, will the foe then have DC 40 to avoid the trap?
- I finally added the DC's for these traps. --The Krit 21:41, 6 May 2006 (PDT)
[edit] Clarification needed
"Special: Wearing armor may incur a penalty to the roll. " Is this a max dex reference? Or some mal to the roll based on Armor Check penalty? What are the details on this? Any sentence with "may" implies more information is needed.
- Fitz, sorry that the wording was ambiguous. I thought linking "penalty" to armor check penalty would be clear enough. I guess not. I also realize now that I should have added that bit to the Notes because it's missing from the BioWare description. That's done now. --The Krit 21:41, 6 May 2006 (PDT)