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Talk:Saving throw

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Can someone give the save progressions for high/mid/low? Thanks. (guest)

Is there a cap on increasing saving throws by magical means and/or feats plus special abilities similar to the cap in place for AB and dodge AC? Harleyquin 09:55, 11 May 2006 (PDT)

  • There is a magical cap for saving throws. Its +20, which is received from weapon/armor/items that have magical bonuses to that saving throw. Any feat and/or bonuses from your abilities (even increasing your abilities by magical mean) increasse the base save and is not included in the magical cap. -- Pstarky 12:17, 11 May 2006 (PDT)

[edit] Saving throw Cap

You've got a conflict here: (http://www.nwnwiki.org/Spellcraft) "Note that there is a +20 cap to bonuses to saving throws. Spellcraft, the Champion of Torm's Sacred Defense, and any other saving throw bonuses (such as from spells or items) count toward the +20 cap"

Compared with: (http://www.nwnwiki.org/Saving_Throw) A cap of +20 exists on saving throws increased by means of magical equipment. There is no limit however on increases to saving throws from feats (example Sacred Defense or from abilities...


In a similar vein - does the Paladin Divine Grace & Blackguard Dark Blessing bonus cap out at all? Don't believe they do, but clarification somewhere would be nice.

- pocketbeetle

Sacred Defense counts towards the cap. I've changed the text.--Kamiryn 23:04, 14 August 2006 (PDT)