Talk:Pick pocket
From NWNWiki
On servers where Pick Pocket is not forbidden, a pick pocket lock on from a PvP area to a non-PvP one, if maintained, always results in a successful pick pocket attempt. Example: You are fighting someone in a PvP area, and they attempt to flee into a non-PvP area through a transition. Before they do, you have clicked on pick pocket, clicked on them, and locked on (as in, the action shows as queued in the top left corner of your screen). You follow them through the transition (because of the lock), and when you appear in the non-pvp area, your pick pocket attempt rolls (regardless of how far away from they are at this point), and is automatically successful. Have tested repeatedly, and works every single time, regardless of the pick pocket DC.
Queries
1) I know that the amount of gold stolen in a pickpocket is equal to the modified roll against the target's DC. How does this work for items? Are they assessed at their toolkit value, or another value?
2) The article seems to indicate that the detect roll is made after the pickpocket roll, but I have had countless number of times when it was made before, even some that caused the pickpocket to be a failure simply because the target had just detected and gone hostile raising the DC by 10. How exactly do the two rolls interplay, as both rolls seem to use information from the other? Or is the spot roll instead made from a DC generated by a separate pickpocket roll from the one that stole?
WhiZard 03:32, 15 April 2008 (UTC)