Talk:Monk
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[edit] UBAB
- nuts, can't work out how to directly link to the UBAB table... the AC in the title disrupts a basic Monk#sectionName -- Defunc7
- I disagree with with Defunc7; I think UBAB warrents it's own article. It's something users of this wiki could search for and it involves a significant NWN bug that is often exploited. It's just like some Monk feats: they only apply to characters with the Monk class, yet they still have their own articles. Why should the UBAB rule be different? However, majority rules, so if others disagree, I'll go with the majority. -- Austicke 21:28, 10 Sep 2005 (PDT)
- Well from that point of view, with it been like a monk feat. I think your right Alec, UBAB would be good if it had a article. Its the way we started the wiki lets keep it that way. I will still keep the UBAB table in the monk article, but have that section in it own article. -- Pstarky 21:40, 10 Sep 2005 (PDT)
[edit] Miscellaneous questions
- " Their stunning fist stops casters from being able to cast spells for a round. " Isn't stun fist 3 rounds?
- Yep. -- Austicke 13:33, 16 Dec 2005 (PST)
- Aren't some of the monk's special abilities negated when the monk wears armor or uses a shield? Which ones?
- Anything besides clothes 69.221.234.98 19:16, 22 August 2006 (PDT)
- With respect to monks using magic gloves (Gloves of Hin Fist for example), can anyone confirm the AB provided bypasses Damage Reduction? I'm asking because my PaleMaster/Monk, who shilled out half a million gold for Gloves of the Hin Fist +10 could not damage Mephisto. I then reloaded, bought a Kama +6, upgraded to +8, then was able to damage ol' horned-head. Also had great difficulty damaging the Guardian of the Path (Slaad) in the Puzzler room while using gloves +7. Is it just bosses that require an actual magical weapon of certain plus? Blacknight 09:17, 23 June 2006 (PDT)
- They should count as bypassing DR of the appropriate amount. Check its not him being resistant to blunt vs slash. GhostNWN 09:54, 23 June 2006 (PDT)
- How does critical damage work with fists? What's the threat range and multiplier?
Relatedly, how does dual-wielding affect fists?Nevermind, fists aren't abidextrous unfortunately. Kirbysdl 16:57, 18 August 2006 (PDT)- They get the absolute minimum: 20, x2. Also, although you don't "dual wield" with fists, flurry of blows has the same effect. -- Resonance 11:15, 19 August 2006 (PDT)
- I'm confused by the ten-attack discussion in the Notes section. For example, Improved Two-Weapon Fighting claims that only one off-hand attack is added. Does the article mean to say that the combined effects of dual-wield feats gives a total of two off-hand attacks? Also, can a PC with 20 monk levels and 1 fighter level reach 6 attacks (instead of 16 monk 4 fighter) or does the fighter level count as an epic level (and therefore not add extra attacks)? Kirbysdl 16:57, 18 August 2006 (PDT)
- The combined effects are a total of two off-hand attacks. All levels past 20 count as epic levels and do not add extra attacks. -- Resonance 11:15, 19 August 2006 (PDT)
- Another source of my initial confusion. The wording of 4 attacks +2 attacks from the UBAB is a little odd. The 12 Monk + 4 other BAB by itself gives 6 attacks: 16/13/10/7/4/1. Perhaps a better way of explaining it is that the raw BAB gives 4 attacks (16/11/6/1) but since a Monk's Unarmed BAB has lighter requirements for new attacks, what would otherwise be 4 attacks becomes 6 (16/11/6/1 --> 16/13/10/7/4/1). Perhaps I'm especially dense, but a few extra words of explanation might make this clearer. Kirbysdl 15:09, 9 October 2006 (PDT)
- The combined effects are a total of two off-hand attacks. All levels past 20 count as epic levels and do not add extra attacks. -- Resonance 11:15, 19 August 2006 (PDT)
- New Flurry Attack Bonuses column math does not pan out. Look at the transition between level 4 and 5. The values should NOT change. Original author should re-calculate. Bromium 13:16, 20 February 2007 (PST)
- I'm not the original author, but I fixed it. Personally, I don't see the point of adding that column (I know how to subtract 2), but since someone thinks it should be there, I don't object. The table header is rather long now, though. --The Krit 14:16, 23 February 2007 (PST)
[edit] Monk speed and boots of speed
Fixed the monk speed table (after doing lots of tests). According to my tests (module where PC runs from A to B with 2 triggers on the way, first trigger writes a time stamp, second trigger calculates the difference) the table in the manual is wrong. The speed increases at level 3,6,9,...,36,39 by 10%. At level 39 it's 230% (or 9,2 meters/second).
Also it seems that monk speed plus haste effect is a little bit broken. A hasted monk (boots of speed) runs much faster than he should. For a hasted monk the speed is 175% (level 3), 200% (level 6), 225% (9), 250% (12), 275% (15), 300% (18), 325% (21), ~350% (24), ~375% (27), ~400% (30). After level 30 it might be possible that my testing environment had problems with the incredible high speed. At least the speed increase was a little bit slowlier: ~407.8% (33), ~417.45% (36) and ~427.15% (39). So maybe we should add a column for hasted monk speed.--Kamiryn 10:14, 15 January 2006 (PST)
Module for testing movement.--Kamiryn 00:38, 16 January 2006 (PST)
- You should try combining barbarian fast movement (Barb 1/monk 39) for extra fun :-) --62.78.196.15 17 January 2007
- Monk and barbarian speed do not stack though ;) Kail Pendragon 11:47, 17 January 2007 (PST)
from the main article by 193.34.62.97 (talk)
- (For Future editing attemts, pre-epic monk gets his speed enhanced to +150% his basic speed, and NO higher. According to 3.0 PHP and NwN rules. Stop reverting the article to crap.)
In case of any doubts i rather believe Kamiryn than an unregistered editor referring to the sourcebooks. the manual is outdated and NWN doesn't follow the sourcebooks literally everywhere. Kamiryn on the other hand is very likely to have checked his information before editing this page. SO believe it or not: i'm going to undo your edit right away. Gruftlord 13:24, 1 April 2008 (UTC)
[edit] Eye glow bugs
I don't know, may be It was some bug or what, but I've made female evil monk (with dark-coloured skin etc), and her eyes didn't glow. My game version is 1.32. Could you answer, is this a bug or what. -- 82.215.71.207
- There were some bugs regarding glowing eyes. You should upgrade to the latest patch (1.67). -- Alec Usticke 22:39, 28 July 2006 (PDT)
[edit] Regarding unarmed vs kama
I'm not really sure how it works but from the description, I believe Flurry of Blows works with Kama as well?
If so, since we can't really "dual wield" our fists, but we can, with Kama if we took up Ambidexterity + Two-weapon Fighting. Would Kama be much superior in comparison with just bare fists? [167.184.254.6; 15:32, 28 August 2006]
- A monk can get more attacks with two kamas than with fists, but a kama's base damage is always going to be 1d6, while a monk's fist can eventually do 1d20 or 2d6 (depending on the monk's size). --The Krit 17:02, 29 August 2006 (PDT)
- Logically speaking, there's absolutely no reason for a monk to attack slower (= less often) with fists than with weapons. Secondly a highly enchanted kama is always better than a fist in terms of damage: A fist maxes out at 10.5 damage/hit which is as good as a kama +7 so any kama that's more highly enchanted than +7 will always outperform fists in damage. If you take into account criticals (keen + improved crit kama vs improved crit fist) you could argue that kama +6 (when average damage/hit > 22) or even +5 (avg dmg/hit > 44) kama will be enough in certain cases, if coupled with weapon master and/or devastating critical then kama +5s are practically as good as 1d20 fists.
- Note: The above calculations and conclusions don't take into any account the extra attacks an off-hand kama offers.
- Note 2: With 10 attacks a kama +5 (8.5/hit) does more damage than an 8 attack 1d20 (10.5/hit) fist. - G3, 06:54, 17 January 2007 (PST)
- Note 3: The above does not take into account any damage bonus on the monk's gloves. ;) --The Krit 22:22, 12 March 2008 (UTC)
- Note 4: Because I'm special. The average damage of an unbuffed kama is 3.5 to an unarmed attack of 10.5, with a difference of two attacks. You shouldn't take in to account enhanced damage on a kama, unless you're going to add the same to the fists. The exclusion here is spells. If you went that far you would then need to recalculate for every world you play on based on number of RDD (DarkFire and Flame Weapon Immunity) and power of gear. You may end up finding that although a kama does more damage on average, the superior damage of the fist is able to get through the damage resistance of a more tanky character. It's like the argument between a greatsword and a scythe, sure a greatsword does good damage all the time, but when a scythe criticals? --121.217.2.51 06:17, 22 October 2008 (UTC)
[edit] Devastating critical note
I don't get the new note: "An unarmed monk with a high strength can qualify for devastating critical which can be used to make up for the apparent deficiency in unarmed damage compared to a dual-wielder." While the first part of the note is true, an armed monk with high strength can also qualify for devastating critical, and a dual-wielder gets more opportunities per round to score a devastating critical, so where is unarmed advantage? --The Krit 02:33, 13 February 2008 (UTC)
- There's been no response, so I removed the note for now. It can go back if anyone can explain it. --The Krit 18:18, 26 February 2008 (UTC)
- The diferent is that a critical hit with unarmed monk makes more damage that a dual-wielder. But devasting critical is not necesary, only a strength enough.--Leigeana Dankub 12:40, 28 February 2008 (UTC)
- This is not true, read the above discussion: Kamas can have enchantment boni. they also can be taken as weapon of choise when multiclassing with weapon master, encreasing crit-multiplier and critrange. none of this hase to do with being strenth based so, the note was therefor simply wrong. Kamas are stronger (in terms of raw damage), once you get beyond +6 enchantment.
- I also removed your multiclassing advice. shadowdancer is not the only MC option, to get epic dodge. further more: the epic dodge page already mentiones, what is necessary to get that feat.
- on the other hand, it is debatable, whether or not to implement some good multiclassing tipps to some if not all classpages. but i think the wiki should stay a source of information, leaving the multiclassing thing for the characterbuilding forums.Gruftlord 16:48, 28 February 2008 (UTC)
- The note was about devastating critical, and my question was how is devastating critical (unarmed strike) supposed to be superior to devastating critical (kama)? (It would need to be superior in order to make up a deficiency. Whether or not that deficiency exists is a separate question.) --The Krit 22:22, 12 March 2008 (UTC)
[edit] Level progression table formatting
Looks really odd especially on levels where monks get multiple feats. Would it be worthwhile to reformat this so that each level gets two lines with the second line dedicated solely to feats? This would also mean that the remaining stuff in the first line would have a bit more space. Mysticjester 12:06, 28 June 2008 (UTC)
Take that back. That looks even odder. How about a separate table for monk feats altogether? Mysticjester 12:51, 28 June 2008 (UTC)
[edit] Miscellaneous comments
- Monks, sorcerers, and wizards all show in NWNWiki that they gain armor proficiency with robes, that's not an actual proficiency. Robes are wearable by everyone regardless of proficiencies (or lack thereof). 24.155.188.60 22:51, 21 August 2008 (UTC)