Talk:Called shot
From NWNWiki
- On certain servers players can have some hard time actually using this ability, as sometimes even when you queue it in your actions sometimes it is ignored and replaced by a normal attack, especially when running and shooting a lot. This can bve fixed by queueing two called shots instead of one, then cancelling the second one if it remains there. This way works better if you have few attacks.
Could someone explain what it means to, "overcome the target’s Discipline skill check?"
- I would say it goes along the same lines as Knockdown and Improved Knockdown. Your enemys have to roll Disck Skill rank + d20 to beat your AB to see if the person/monster is effected by Called Shot or KD. (its along those line, if I wrong please someone correct me) -- Pstarky 09:51, 17 Nov 2005 (PST)
- Afaik no +d20's on the disc rolls. AB+1d20 vs disc Flel 10:16, 17 Nov 2005 (PST)
- Opps I got it around the wrong way. Sorry. -- Pstarky 10:24, 17 Nov 2005 (PST)
- Uh, no, I think Pstarky had it right the first time. It's a skill check. The DC is the fully modified attack roll (which includes a d20) and the skill check is Discipline + d20. -- Austicke 12:17, 17 Nov 2005 (PST)
[edit] Cumulative ?
The description states that a called shot to the arm is cumulative. How much can you get it up to, and is either of the -2dex or -20% speed from the called shot leg cumulative ? Mouettte 06:50, 31 December 2008 (UTC)
The movement rate penalty is cumulative for sure. To be honest I never tested the dexterity portion to this feat.
- quote: reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their Dexterity
This suggests the -2 is cumulative, but the movement rate penalty is not... Also, does using this again while in effect refresh the duration of the speed impairement, or do you have to wait until the effect fades ? --Mouettte 01:50, 4 January 2009 (UTC)