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Spell school

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Schools of magic are groups of related spells that work in similar ways. A Wizard may choose to specialize in a school of magic and therefore gains one additional prepared spell per level but loses the ability to cast spells from one other opposed school. In addition, specialist wizards have a bonus in identifying spells from their area of expertise and a penalty in identifying spells from the opposing school. A Wizard does not have to specialize, thus keeping access to all spells.

The default schools of opposition, as set up by BioWare, are different from PnP due to the limited selection of spells available in NWN for some schools. These defaults are as follows:

Note that the Abjuration, Evocation, and Necromancy schools are not listed as opposition for any other schools. Therefore, spells in these three (3) schools can be used by any Wizard, regardless of specialization.

[edit] Custom content

Module builders can customize which schools are opposed to each other by editing spellschools.2da and including it in a hak pak for use with their module.

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