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Smite evil

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Smite Evil

Type of Feat: Class

Prerequisite: Champion of Torm 3, paladin 2

Specifics: This feat allows the character to make a special attack against evil creatures. The character applies their charisma modifier to his attack roll, and his class level to the damage delivered. Smite evil may be used 1x/day.

Use: Selected. This only affects evil creatures.

[edit] Notes

  • AB from the charisma bonus will not count towards the weaponry +20 AB cap.
  • Champion of Torm and paladin levels are added together to determine the character level for damage.
  • A character can take the extra smiting feat to increase the smiting ability to 3x/day.
  • To increase the damage a character can take great smiting feats.
  • When used against a creature that is not evil (hostile creatures are not necessarily evil), smite evil is wasted.

[edit] Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

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