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Rest and ambush (Bonds of Blood)

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Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes
Bannerman's map of Termes

Creator: Narcissus
Type: role play
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

A player can only rest if he has at least 50% of this total health. Standard D&D rest rule only heals a player 1 hitpoint per level; so this 50% health rule is quite generous. This also makes food a lot more important as it should be.

A player can only rest once every (10 + player’s level x 2) in rounds. This stops some well known spell exploits and allows for players to use a little more strategy.

Resting in an Inn or on a bedroll cures a player of all ailments and the time rest restriction and food rest restriction do not apply.

[edit] Ambushes

If the player does not have an encounter in the immediate area then the area is not secure and there is a chance that he may be ambushed while resting.

While resting it is possible to get an encounter if the immediate area was not secured. Standard encounter chance is 15% in the day and 25% at night. The Hide skill is used to lower a player’s ambush chances. Players who use armor and shields will get ambushed more often because armor and shields have an armor check penalty, which lowers a player’s hide skill. It is best to buy light armor for sleeping.

If a player is ever disturbed while in deep sleep, which is represented by Z’s, then he must wait the full rest restriction to rest again.

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