Rest and ambush (Bonds of Blood)
From NWNWiki
| | |
| Creator: | Narcissus |
|---|---|
| Type: | role play |
| Levels: | 1-40 |
| PvP: | full PvP |
| Version: | 1.69 (8109)+XP1+XP2 |
| IP: | 98.232.89.164:5121 |
| Rules: | player's handbook |
| Changes: | subraces, classes, feats, skills, spell changes |
| Systems: | crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes |
| Items: | treasure, properties, teleportation |
| Info: | hints and tips |
A player can only rest if he has at least 50% of this total health. Standard D&D rest rule only heals a player 1 hitpoint per level; so this 50% health rule is quite generous. This also makes food a lot more important as it should be.
A player can only rest once every (10 + player’s level x 2) in rounds. This stops some well known spell exploits and allows for players to use a little more strategy.
Resting in an Inn or on a bedroll cures a player of all ailments and the time rest restriction and food rest restriction do not apply.
[edit] Ambushes
If the player does not have an encounter in the immediate area then the area is not secure and there is a chance that he may be ambushed while resting.
While resting it is possible to get an encounter if the immediate area was not secured. Standard encounter chance is 15% in the day and 25% at night. The Hide skill is used to lower a player’s ambush chances. Players who use armor and shields will get ambushed more often because armor and shields have an armor check penalty, which lowers a player’s hide skill. It is best to buy light armor for sleeping.
If a player is ever disturbed while in deep sleep, which is represented by Z’s, then he must wait the full rest restriction to rest again.
