Quicken spell
From NWNWiki
Type of Feat: Metamagic
Prerequisite: Cast 4th-level spells, any of the following classes: bard, cleric, red dragon disciple, druid, Harper Scout, shadowdancer, sorcerer or wizard.
Required for: automatic quicken spell
Specifics: Quickened spells can be cast instantaneously, making them invulnerable to counterspells or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round.
Use: Quickened spells occupy spell slots four levels higher than normal.
[edit] Notes
- When the caster is hastened, quickened and regular spells take the same time to cast.
- The in-game description is incorrect in regards to interruption and countering.
- Quickened spells can be interrupted if damage is received and the concentration check is failed. However, quickened spells do not provoke attacks of opportunity, so the chance of receiving damage at the right moment is decreased.
- Quickened spells can be countered normally, unless the caster is hastened. If the caster is hastened, the counterspeller must also be hastened to successfully counterspell.
- The spells in the following list cannot be quickened:
[edit] Builder notes
Item feat: No, but it can be added with custom content.
[edit] Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
- Custom spells should have script support for this feat.
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
