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Parry

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Parry

Parry allows the character to block incoming attacks and make spectacular counterattacks.

  • Check: The difficulty class is the modified attack roll of the incoming blow. A successful parry means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.
  • Special: Wearing armor may incur a penalty to the roll. If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character, at his full attack bonus, against the parried opponent.
  • Use: Select the parry mode. The character will remain in parry mode until the mode is exited.

[edit] Notes

Unfortunately, this skill was reduced from its original (pre-release) state and is considerably less effective than it may sound. Parry can only deflect the first attack in each of the three flurries in a round (for example, parrying an opponent with 5 attacks per round will only attempt to block the first, third, and fifth attacks). Furthermore, counterattacks (also called ripostes) are included in the number of attacks that may be deflected (for example, a deflection and riposte use two of the three attacks per round limit).

Riposte attacks are made with the character's normal (descending) attack bonus, not at full bonus each time. Thus if a character has an attack schedule of +16/+11/+6 and successfully ripostes two attacks, the riposte attacks will be at +16 then +11, not at +16 each time.

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