Pale master
From NWNWiki
Description: (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Hit die: d6
Proficiencies: no additional proficiencies are gained
Skill points: 2 + int modifier
Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft
Selectable class feats: ambidexterity, deflect arrows
Primary saving throw(s): fortitude, will
Base attack bonus: +1/2 levels
Contents |
[edit] Requirements
To qualify as a pale master, a character must fulfill all of the following criteria:
Alignment: any non-good
Arcane spellcasting: level 3 or higher
[edit] Level progression
| Lvl | BAB | Saves | Feats | HP range | AC bonus | Undead summon | |||
|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||
| 1st | +0 | +2 | +0 | +2 | bone skin (+2AC) | 3-6 | +2 | ||
| 2nd | +1 | +3 | +0 | +3 | animate dead | 6-12 | +2 | ||
| 3rd | +1 | +3 | +1 | +3 | darkvision | 9-18 | +2 | ||
| 4th | +2 | +4 | +1 | +4 | summon undead, bone skin (+2AC) | 12-24 | +4 | ghoul (lesser) | |
| 5th | +2 | +4 | +1 | +4 | deathless vigor (+3HP) | 18-33 | +4 | ||
| 6th | +3 | +5 | +2 | +5 | undead graft, deathless vigor (+3HP) | 24-42 | +4 | shadow (lesser) | |
| 7th | +3 | +5 | +2 | +5 | tough as bone, deathless vigor (+3HP) | 30-51 | +4 | ghast (lesser) | |
| 8th | +4 | +6 | +2 | +6 | undead graft II, bone skin (+2AC), deathless vigor (+3HP) | 36-60 | +6 | wight (lesser) | |
| 9th | +4 | +6 | +3 | +6 | summon greater undead, deathless vigor (+3HP) | 42-69 | +6 | wraith (lesser), mummy warrior (greater) | |
| 10th | +5 | +7 | +3 | +7 | deathless master touch, deathless mastery, deathless vigor (+3HP) | 48-78 | +6 | spectre (greater) | |
[edit] Bonus spells
Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however.
[edit] Tip: becoming a pale master
- Sorcerers and wizards make powerful pale masters. Additional spellcasting effectiveness (caster level) is sacrificed for a stronger defense (armor class and hit points).
- Levels of monk would complement a pale master, as monks do not wear armor and have naturally high AC, better saving throws, and increased unarmed attacks per round.
[edit] Epic pale master
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.
Hit die: d6
Skill points: 2 + int modifier
Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).
Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: greater ruin, epic spell: hellball, epic spell: epic mage armor, epic spell: mummy dust, epic spell: epic warding, improved combat casting
Epic selectable class feats: blinding speed
Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).
[edit] Epic pale master level progression
| Lvl | Feats | HP range | AC Bonus | Undead Summon | |
|---|---|---|---|---|---|
| 11th | 51-84 | +6 | |||
| 12th | bone skin (+2AC) | 54-90 | +8 | vampire rogue | |
| 13th | bonus feat | 57-96 | +8 | ||
| 14th | 60-102 | +8 | greater bodak | ||
| 15th | deathless vigor (+5HP) | 68-113 | +8 | ||
| 16th | bonus feat, bone skin (+2AC) | 78-156 | +10 | ghoul king | |
| 17th | 71-119 | +10 | |||
| 18th | 74-125 | +10 | vampire mage | ||
| 19th | bonus feat | 77-131 | +10 | ||
| 20th | bone skin (+2AC), deathless vigor (+5HP) | 85-142 | +12 | skeletal blackguard | |
| 21th | 88-148 | +12 | |||
| 22th | bonus feat | 91-154 | +12 | lich | |
| 23th | 94-160 | +12 | |||
| 24th | bone skin (+2AC) | 97-166 | +14 | lich lord | |
| 25th | bonus feat, deathless vigor (+5HP) | 105-177 | +14 | ||
| 26th | 108-183 | +14 | alhoon | ||
| 27th | 111-189 | +14 | |||
| 28th | bonus feat, bone skin (+2AC) | 114-195 | +16 | elder alhoon | |
| 29th | 117-201 | +16 | |||
| 30th | deathless vigor (+5HP) | 125-212 | +16 | demilich |
[edit] Special
Boneskin: Improves by +2 for every four levels past level 8.
Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.
Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.
[edit] Notes
- Requires Hordes of the Underdark.
- The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of bard, sorcerer, or wizard fulfills this requirement.
- Pale masters can take epic spells at level 15, regardless of spell casting ability, provided they meet the spellcraft requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.
- Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a caster level of only 10 and only knows as many spells as a level 10 sorcerer.
- The only way a bard or sorcerer may make use of the higher-level spell slots granted by pale master levels is through metamagic. (Wizards can learn spells for these higher levels from scrolls.)
- Gaining a pale master level does not allow a character to change his known spells.
- On some servers the pale master prestige class has been modified to receive more caster levels in necromancy.

