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OnClientLeave event

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The OnClientLeave event is fired when a Player Character leaves the module.

[edit] Objects which define this Event

[edit] Related Functions

[edit] Notes

  • In the OnClientLeave, the actual object (now almost like a dead-AI NPC) still exists, but the player character's properties do not. Functions that work on the object, like GetName will work, but functions that require player data, such as GetPCPlayerName, GetPCPublicCDKey, or GetPCIPAddress, will not return any valid data as the player has already disconnected.
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