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OnAcquireItem event

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The OnAcquireItem event is fired when a Player Character or creature has an item added to its inventory.

The script attached to this event fires when an item is acquired, and added to a creatures's inventory. The item can be tested against a list of items, and if the item is found, an event could occur.

The OnAcquireItem event also fires whenever the OnClientEnter script would fire for a PC.

The OnAcquireItem event fires before the OnClientEnter event starts, for all the items in the PC's inventory (including those equipped!)

[edit] Objects which define this Event

[edit] Related Functions

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