OSRS feature
From NWNWiki
OSRS features are features used by or proposed for OSRS. Each of these features implements some specific functionality of the overall package and either adds a new aspect to Neverwinter Nights or improves an existing aspect. OSRS features start out as text descriptions of the desired functionality and evolve over time into fully developed scripts and objects. They can be added, modified, and improved by anyone at any time. Ideas that have little interest from the public will probably remain as text descriptions, while those that have great interest will go through many changes and eventually morph into fully independent systems.
[edit] OSRS feature list
The OSRS features whose status is "concept" are the following.
- Campfire system
- This feature should enable the cooking of food, provide a torch, and enable faster hit point recovery, but with an increased chance of an encounter with wandering monsters.
- Death system
- This feature should modify the process of player character dying and death.
- DMFI
- This feature should integrate the Dungeon Master Friendly Initiative package.
- Door system
- This feature should automatically open and close doors.
- NBDE
- This feature should integrate Knat's NBDE, which caches BioWare database variables for faster usage.
- Persistent inventory
- This feature should preserve a player character's inventory in the event of a server crash.
- Player killer control system
- This feature should provide ways to control player characters who attack other player characters.
- Player respawn system
- This feature should return a player character from death.
- Script sets
- This feature should provide a set of INI files, together defining sets of scripts for creatures, doors, encounters, placeables, and triggers.
- Support CEP
- This feature should support the Community Expansion Pack.
- Thief pick pocket tool
- This feature should allow a rogue to attempt to steal from another player character at a distance, without giving himself away as the standard pick pocket does. (It will appear as though the rogue is just using an item.)
- Wandering monsters
- This feature should generate new creatures out of thin air.
The OSRS features whose status is "coding" are the following.
- Damage weapons on doors CEP
- This feature will damage any weapon used to bash a door.
- Starting conditionals package
- This feature will provide a consolidated collection of tested, functioning, and useful generic conditional scripts (scripts used to control which lines appear in a conversation).
- Tavern system
- This feature will provide a multifunctional generic tavern template that automates a variety of functions associated with inns and taverns.
- Torch feature
- This feature will provide realistic torches that ignite when equipped and burn out after a certain amount of time.
The OSRS features whose status is "production" are the following.
- Event partitioning
- This feature partitions all module events into three time phases — pre-event, during-event, and post-event.
- Feature management
- This feature manages all other features in OSRS.
- NWN basic creature scripts
- This feature causes creatures to act as they did in the original NWN release (with no expansion packs installed).
- NWN X2 creature scripts
- This feature causes creatures to act as they did after Hordes of the Underdark was released.
- NWN X2 door scripts
- This feature causes doors to use the death script that came with Hordes of the Underdark.
- Persistence API
- This feature unifies and simplifies the various persistence engines.
- Total event control
- This feature captures and controls all module events.
