NPC leaves after conversation
From NWNWiki
[edit] NPC Leave's after Conversation
Put this in the OnActionsTaken at the end on the conversation file
/*
Does an escape area to a waypoint named NW_EXIT
by walking.
NOTE: as with all NPC movement try not to make them
move more than 20 meters for a pathfind.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent@Bioware
//:: Created On: December
//:://////////////////////////////////////////////
#include "nw_i0_plot"
void main()
{
// Remove FALSE to make them RUN
AssignCommand(OBJECT_SELF, EscapeArea(FALSE));
}
