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Magic circle against alignment

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Magic Circle against Alignment
Magic Circle against Evil
Magic Circle against Good

Caster Level: Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3

Innate Level: 3

School: Abjuration

Component(s): V, S

Range: Touch

Save: Harmless

Spell Resistance: No

Area of Effect/Target: Single, Medium

Duration: 1 Hour / Level

Description: When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to armor class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

[edit] Notes

  • Clarification: Allies only gain these bonuses as long as they stay within 10 feet of the caster. Leaving this area immediately removes the bonuses and reentering the area reapplies them.
  • The bonus granted to saving throws stacks with the bonus granted by protection from alignment.

[edit] Custom content notes

Circle against evil:

  • Primary script: NW_S0_CircEvil.nss
  • OnEnter script: NW_S0_CircEvilA.nss
  • OnExit script: NW_S0_CircEvilB.nss

Circle against good:

  • Primary script: NW_S0_CircGood.nss
  • OnEnter script: NW_S0_CircGoodA.nss
  • OnExit script: NW_S0_CircGoodB.nss
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