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Locking Properties

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The blueprints for Doors and Placeables can be locked providing the useable property has been checked. This then allows you to define the specifics on how locking will be handed for all objects that use that blueprint.

[edit] Properties

Locked : Indicates if the object is initially locked when the game starts
Can be relocked : Indicates if the object can be re-locked once it has been unlocked for the first time
Automatically remove key after use : Indicates if the key used to unlock this object is removed from the characters inventory when it is opened
Key required to unlock or lock : Indicates if a key is required to unlock and/or re-lock this object.
Open Lock DC : If no key is required and the object is locked or can be re-locked, then this indicates how difficult it is to pick this lock
Close Lock DC : If the object can be re-locked then this indicates how difficult it is to re-lock it
Key Tag : Only if a key is required to open this object can you define the tag for the item that is used to open this lock.
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