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Greater wildshape I

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Greater wildshape I

Type of Feat: Class

Prerequisite: Shifter 1

Specifics: The character with this ability can take the shape of a red, green, black, white, or blue wyrmling 6 times per day and use its signature ability, the breath weapon. As the character rises in levels, the damage potential of the breath weapon increases.

Use: Selected

[edit] Wyrmling shapes

Color Str Dex Con AC Attack Damage (Claw/Claw/Bite) Breath Attack Dmg Immunities
Red 16- 15+5 dodge, +1 small sizeBAB+31d6+3 / 1d6+3 / 1d8+3 (20/x2)(SL/3+1)d10 fire, 15 ft cone 100% DI fire, 50% DV cold
Blue 15- 15+5 dodge, +1 small sizeBAB+21d4+2 / 1d4+2 / 1d6+2 (20/x2)(SL/3+1)d8 electricity, 30 ft line100% DI electricity
Black1517- 19 (+5 dodge, +3 dex, +1 small size)BAB+21d3+2 / 1d3+2 / 1d4+2 (20/x2)(SL/2+1)d4 acid, 30 ft line 100% DI acid
White1517- 19 (+5 dodge, +3 dex, +1 small size)BAB+21d3+2 / 1d3+2 / 1d4+2 (20/x2)(SL/2+1)d4 cold, 15 ft cone 100% DI cold, 50% DV fire
Green15- 16+5 dodge, +1 small sizeBAB+21d4+2 / 1d4+2 / 1d6+2 (20/x2)(SL/2+1)d6 gas, 15 ft cone 100% DI acid
  • All wyrmling shapes get 15 temporary hit points, true seeing, immunity to paralysis, and a breath attack with unlimited uses (DC = 15 + (shifter level / 2), reflex save for half damage).
  • Magical properties from armor, shield, helmet, and items merge into all five shapes. Note that all AC bonuses from items are converted to deflection AC, so they do not stack while the character is shifted.

[edit] Notes

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