Flame weapon
From NWNWiki
Caster level: sorcerer/wizard 2
Innate level: 2
School: evocation
Components: verbal, somatic
Range: touch
Area of effect: creature or melee weapon
Duration: 1 minute / level
Save: none
Spell resistance: no
Description: Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.
[edit] Notes
- Requires Hordes of the Underdark.
- This spell can be cast on familiars and animal companions that use a creature weapon (such as teeth or claws).
- The damage is implemented as an on-hit property. This has a few notable consequences.
- Damage from on-hit properties is not multiplied for critical hits.
- Damage from on-hit properties stacks with all damage bonuses on the weapon.
- Only one on-hit property will ever be applied for a single hit. Thus this spell will not stack with darkfire, nor is it effective on weapons with permanent on-hit properties.
- In multiplayer games, if cast on another player, the caster may leave the game (and rejoin) and the spell will last the full duration, even if the caster has rejoined and rested.
[edit] Custom content notes
- script:
X2_S0_FlmeWeap.nss
