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Eyeball (familiar)

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eyeball portrait

Eyeballs are close cousins to beholders. Like their cousins, they are capable of casting magic using their eyestalks. Eyeballs are usually adopted as familiars by spellcasters of evil alignment.

[edit] Statistics

Race: aberration
Alignment: neutral evil
Armor class: 18 to 25
Hit points: 9 to 177
Attack bonus: -2 to +30/+25/+20
Damage:
at level 1: 1d3 - 2 slashing damage
at level 40: 1d8 - 2 / 1d10 -2 slashing damage (creature weapon)

Hit dice (level): 1 to 40
Challenge rating: 2 to 35

Abilities
  strength 6 to 8
dexterity 16 to 20
constitution 9 to 10
intelligence 6
wisdom 10
charisma 12 to 15

Saves
  fortitude 0 to 18
reflex 3 to 21
will 2 to 22

Skills: hide (exceptionally high at low levels), listen (low until level 16), search, spot
Feats: alertness, mobility, weapon proficiency (creature), weapon finesse (at level 3), dodge (at level 6), great fortitude (at level 11), expertise (at level 14), combat casting (at level 18), disarm (at level 29), darkvision (at level 30)

[edit] Special abilities

Eyeball familiars have a number of special defenses, depending on their masters' level. These defenses include special immunities, as well as damage reduction and spell resistance. In addition, the eyeball's bite damage improves (as a creature weapon) as the master level increases.

master
level
damage
reduction
spell
resistance
immunity
(cumulative)
1 10 charm monster,
mass charm
5 12 mind-affecting spells
10 14 knockdown
15 16 paralysis
20 5/+1 18
25 5/+1 20
30 10/+2 22
35 15/+3 24
40 25/+4 26
master
level
base
bite
damage
1 d3
9 d4
14 d6
18 d6/d8
31 d8/d8
40 d8/d10

[edit] Spells and spell-like abilities

Eyeball familiars have a number of special attacks, depending on their masters' level. Their spell-like attacks are flame ray, frost ray, inflict wounds ray, cold bolt, daze bolt, knockdown bolt, slow bolt, and fear gaze. They also have limited spell-casting ability, with an effective caster level of 13 until master level 25, at which point the effective caster level becomes 15. The spells eyeball familiars can cast are mage armor, color spray, and flame lash.

master
level
flame
ray
frost
ray
inflict
wounds
ray
slow
bolt
knock-
down
bolt
daze
bolt
cold
bolt
color
spray
flame
lash
mage
armor
fear
gaze
1 6x/day
2 12x/day
3 18x/day
4 24x/day
6 24x/day 2x/day
7 24x/day 6x/day
8 24x/day 8x/day
9 24x/day 12x/day
10 24x/day 18x/day
11 24x/day 24x/day
12 2x/day 24x/day 24x/day
13 4x/day 24x/day 24x/day
14 8x/day 24x/day 24x/day
15 12x/day 24x/day 24x/day
16 12x/day 24x/day 24x/day 1x/day
17 24x/day 24x/day 24x/day 1x/day
18 24x/day 24x/day 24x/day 1x/day 1x/day
19 24x/day 24x/day 24x/day 2x/day 1x/day
20 48x/day 48x/day 48x/day 4x/day 2x/day
21 24x/day 24x/day 24x/day 1x/day 1x/day 2x/day
25 24x/day 24x/day 24x/day 2x/day 2x/day 1x/day 4x/day
26 24x/day 24x/day 24x/day 1x/day 1x/day 1x/day 1x/day
28 24x/day 24x/day 24x/day 1x/day 1x/day 1x/day 1x/day 1x/day
32 24x/day 24x/day 24x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day
36 24x/day 24x/day 24x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day
39 24x/day 24x/day 24x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day 1x/day

Entries in italics indicate abilities that have fewer uses per day at later levels.

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