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Entangle

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This article is about the effect; for the spell, see Entangle (spell).
Entangle

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature is considered flat-footed, moves at half speed, cannot run, and takes a -2 penalty on all attack rolls and a -4 penalty to dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + the spell's level) or lose the spell.

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