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Divine might

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Divine might

Type of Feat: General

Prerequisite: Cha 13, Str 13, Power attack, Turn undead

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.

Use: Selected

[edit] Notes

  • This feat may only be selected when leveling as a Blackguard, Paladin or Cleric
  • Added in the Expansion packs.
  • The bonus damage from Divine Might is divine damage.
  • The bonus damage from Divine Might is capped at 20 (a Charisma of 52+ will yield no more).
  • The bonus damage from Divine Might ignores any form of divine resistance/reduction/immunity.
  • The bonus damage from Divine Might is applied to the character, not to the weapon, and is therefore unaffected by weapon swapping.
  • Using the feat while its effects are still active will not have any effect.

[edit] Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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