Difficulty setting
From NWNWiki
Neverwinter Nights has five difficulty settings that the player (in single player) or the server owner or DM (in multiplayer) can set. Players can access the setting in the options menu and the DM client has a slider to adjust it.
Contents |
[edit] Very easy
- Single player: No PvP (Fireballs and other area effect spells will not harm party members.)
- Multiplayer: As per server setting.
- No critical hits on PCs.
- No attacks of opportunity on players using ranged weapons.
- No attacks of opportunity on players using potions.
- PC does a minimum of 100% of damage.
- NPC does a maximum 25% of damage.
- Players cannot die.
- Sleep effects on players last for a short duration.
- Domination and charm effects will daze a player.
- Hold, paralyze and stun effects will daze a player.
- Confusion effects will daze a player.
- Fear effects will cause a -2 penalty to hit.
[edit] Easy
- Single player: No PvP (Fireballs and other area effect spells will not harm party members.)
- Multiplayer: As per server setting.
- No critical hits on PCs.
- No attacks of opportunity on players using ranged weapons.
- No attacks of opportunity on players using potions.
- PC does a minimum of 50% of damage.
- NPC does a maximum 50% of damage.
- Players can die.
- Sleep effects on players last for a short duration.
- Domination and charm effects on players will daze a player.
- Hold, paralyze and stun effects on players last for a short duration.
- Confusion effects on players function normally.
- Fear effects on players will give them a -4 penalty to hit.
[edit] Normal
- Single player: No PvP (Fireballs and other area effect spells will not harm party members.)
- Multiplayer: As per server setting.
- No critical hits on PCs.
- No attacks of opportunity on players using ranged weapons.
- No attacks of opportunity on players using potions.
- PC damages normally.
- NPC damages normally.
- Players can die.
- Sleep effects on players last for a short duration.
- Domination and charm effects on players cause daze.
- Hold, paralyze and stun effects on players last for a short duration.
- Confusion effects on players function normally.
- Fear effects on players function normally.
[edit] D&D hardcore rules
- Single player: Full PvP (Fireballs and other area effect spells will hurt party members.)
- Multiplayer: As per server setting.
- Critical hits on PCs.
- Attacks of opportunity on players using ranged weapons.
- Attacks of opportunity on players using potions.
- PC damages normally.
- NPC damages normally.
- Players can die.
- Sleep effects on players function normally.
- Domination and charm effects on players cause daze.
- Hold, paralyze and stun effects on players function normally.
- Confusion effects on players function normally.
- Fear effects on players function normally.
[edit] Very difficult
- Single player: Full PvP (Fireballs and other area effect spells will hurt party members.)
- Multiplayer: As per server setting.
- Critical hits on PCs.
- Attacks of opportunity on players using ranged weapons.
- Attacks of opportunity on players using potions.
- PC damages normally.
- NPC's do 200% damage.
- Players can die.
- Sleep effects on players function normally.
- Domination and charm effects on players cause daze.
- Hold, paralyze and stun effects on players function normally.
- Confusion effects on players function normally.
- Fear effects on players function normally.
[edit] Nwnplayer.ini
The difficulty setting can be set in nwnplayer.ini:
[Game Options] Difficulty Level=4
The number is from 0 (very easy) to 5 (very difficult).
[edit] Notes
- Under normal difficulty or easier, the duration for petrification (such as from the flesh to stone spell) is one round per caster level. Higher difficulty settings make the petrification permanent.

