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Deities, religion and prayer (Bonds of Blood)

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Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes
Bannerman's map of Termes

Creator: Narcissus
Type: role play
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

A player may take inspiration from nearly any non-living item in the game. A player may only have 1 deity at any given time.

Contents

[edit] Religion

[edit] Inspiration

A player can click on an item that they would like to set as deity with the Deity Tool. A player's deity can be an animal, an object, or an item.

Every object will inspire the character differently. Some may offer a bonus to skills, abilities, resistance, or even immunity to some effect. These bonuses last 24 hours and can only be removed by death or resting. These bonuses cannot stack.

[edit] Meditation

A player must meditate to gain access to the objects powers. The meditate action can be found under the Action Token.

[edit] Sacrifice

A player should make a sacrifice to his deity before meditating. Sacrifices are placed on the ground near the meditation location.

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