Deck of Hazards
From NWNWiki
Deck of Hazards is a rare magical item that allows a character to draw 1, 2, or 3 cards. After a character uses the deck, it will disapear from their inventory.
[edit] Cards
[edit] Negative cards
- The Prince of lies card
- Lose 10,000 XP and get 2 extra cards.
- The Donjon card
- If a donjon area is available, the caster and associates are transported there.
- The area should be tagged X0_DECK_DONJON1.
- The starting location should be tagged X0_DECK_START.
- See the Gauntlet area in module 3 of XP1 as an example.
- (This is a good model to use if you want to create a "Keep" or "Void" type card for your own module.)
- The Traitor card
- Change to diametrically-opposed alignment instantly.
- The Knave card
- All non-plot possessions not currently equipped are destroyed.
- The Plague card
- Permanent disease effect applied for duration of the module.
- The Looking Glass card
- Caster's henchman is replaced with an evil doppelganger.
- The Wyrm card
- A hostile adult dragon is lured to the caster.
[edit] Positive cards
- The Mentor card
- Gain 10,000 XP and get 2 extra cards.
- The Hoard card
- Gain 50-100,000 gold instantly
- The Oracle card
- Gain permanent premonition effect for duration of the module
- The Avatar card
- Caster is transformed into an avatar of their alignment.
- The Fountain card
- All of caster's items are recharged and all stacked items are filled up to the maximum possible number.
- The Hatchling card
- The Bequest card
- Gain a major unique magical item (this will respect the XP1 treasure system if it is used in the module, otherwise random boss-level treasure will be generated).
