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Death

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Death can come about as a result of physical damage, or of some horrible spell. In the case of player characters (PCs), death may be merely a chance to return and adventure again. Most other creatures in the game are not so lucky, and death is a permanent state that cannot be reversed.

For non-player characters (including monsters), death occurs when their hit points are reduced to 0. For PCs, death occurs at -10 hit points; any other negative hit point amount is considered merely dying. However, many modules do not allow this distinction, instead inflicting death immediately upon PCs whose hit points drop below 0. The dying state allows the possibility of healing by normal means (such as healer's kits) before actual death (at which point healing requires raise dead or resurrection). Some modules also provide the possibility for a PC to spontaneously heal (recover) while dying.

When a PC dies, the player is given the options of loading a saved game (in single-player), waiting for help (in multiplayer), respawning, or quitting the game entirely. Respawning typically deducts gold pieces and experience points.

In the official campaigns, provisions are made so that henchmen who die can be brought back to life. In the original campaign, a henchman will automatically repawn at a temple. In the SoU campaign, a henchman will fall to the ground and remain inert until his or her hit points increase. In the HotU campaign, dead henchmen remain where they fell until brought back to life via a resurrection or raise dead spell.

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