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Darkfire

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Darkfire

Caster level: cleric 3
Innate level: 3
School: evocation
Components: verbal, somatic
Range: touch
Area of effect: single creature or melee weapon
Duration: 1 hour / level
Save: none
Spell resistance: no

Description: This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.

caster leveldamage per hit
51d6+ 2
61d6+ 3
81d6+ 4
101d6+ 5
121d6+ 6
141d6+ 7
161d6+ 8
181d6+ 9
20+1d6+10

[edit] Notes

  • Requires Hordes of the Underdark.
  • The duration of this spell is technically 2 turns per level, which is the same as 1 hour per level, except when the module designer has changed the definition of an hour.
  • This spell can be cast on familiars and animal companions that use a creature weapon (such as teeth or claws).
  • The damage is implemented as an on-hit property. This has a few notable consequences.
    • Damage from on-hit properties is not multiplied for critical hits.
    • Damage from on-hit properties stacks with all damage bonuses on the weapon.
    • Only one on-hit property will ever be applied for a single hit. Thus this spell will not stack with flame weapon, nor is it effective on weapons with permanent on-hit properties.

[edit] Custom content notes

  • script: X2_S0_Darkfire.nss
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