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Creeping doom

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Creeping doom

Caster level: druid 7; cleric with plant domain 7
Innate level: 7
School: conjuration
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / level
Save: none
Spell resistance: no

Description: The caster summons a mass of biting and stinging insects which causes 1d6 points of damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (i.e. 1d6 for the first round, 2d6 for the second, 4d6 for the third, 7d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.

[edit] Notes

  • The spell description is incorrect when it comes to the damage sustained. According to the spell script, the insects deal 1d20 damage upon entry (which isn't included in the 1,000 damage limit). The heartbeat script increments by 1d6 for each creature and round. So, if there are three creatures in the swarm, it will do 1d6 to the first, 2d6 to the second and 3d6 to the third and then next round it will do 4d6, 5d6, etc.
  • The spell also inflicts a 50% movement speed decrease.

[edit] Custom content notes

  • impact script: NW_S0_CrpDoom.nss
  • OnEnter script: NW_S0_CrpDoomA.nss
  • OnExit script: NW_S0_CrpDoomB.nss
  • OnHearbeat script: NW_S0_CrpDoomC.nss
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