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Charisma

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Charisma measures a character's force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for:

[edit] Further (pen-and-paper) information

  • Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma.
  • Having a score of 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.
  • Anything with no Charisma score is an object, not a creature. Having no Charisma automatically means they have no wisdom and vice versa.

[edit] See also

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