Breach
From NWNWiki
Breach spells strip an enemy mage of magical defenses. Lesser spell breach strips two spells, greater spell breach strips four spells, and Mordenkainen's disjunction strips six spells. (Mordenkainen's disjunction also dispels magical effects.) In addition, a breach will lower spell resistance.
The following magical defenses are removed (in order):
- Greater spell mantle
- Premonition
- Spell mantle
- Shadow shield
- Greater stoneskin
- Ethereal visage
- Globe of invulnerability
- Energy buffer
- Greater sanctuary
- Minor globe of invulnerability
- Spell resistance (spell)
- Stoneskin
- Lesser spell mantle
- Mestil's acid sheath
- Mind blank
- Elemental shield
- Protection from spells
- Protection from elements
- Resist elements
- Death armor
- Ghostly visage
- Endure elements
- Shadow conjuration
- Negative energy protection
- Sanctuary
- Mage armor
- Stone bones
- Shield (spell)
- Shield of faith
- Lesser mind blank
- Ironguts
- Resistance
[edit] Notes
- The following magical defense spells are not in the script and therefore are not breachable: barkskin, clarity, death ward, displacement, entropic shield, freedom of movement, haste, improved invisibility, invisibility, invisibility sphere, magic circle against alignment, mass haste, protection from alignment, and undeath's eternal foe.
