Bigby's crushing hand
From NWNWiki
Caster level: sorcerer/wizard 9
Innate level: 9
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single creature
Duration: 1 round / level
Save: none
Spell resistance: yes
Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of damage each round.
[edit] Notes
- Added in the expansion packs.
- The grapple check starts with a modified attack roll:
d20 + caster's ability modifier + caster level + 12 - 1.
- If this roll meets or exceeds the target's armor class, then an actual grapple is attempted:
caster: d20 + ability modifier + caster level + 12 + 4 vs. target: d20 + strength modifier + BAB + size modifier.
- A tie means a successful grapple.
- This spell may be removed by casting clarity, freedom of movement, remove paralysis, restoration, greater restoration or any dispel spell; or by hitting the affected player with a holy avenger.
- If the target is immune to paralysis (such as from freedom) or mind-affecting spells, the hand still holds the target in place, but they can take other actions besides moving (the script uses the function
EffectCutsceneImmobilize(), which bypasses those immunities). The normal methods for removing the spell will no longer work except for dispel.
[edit] Custom content notes
- Script:
x0_s0_bigby5.nss
