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Attacks per round

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The term attacks per round refers to how many attacks a creature is able to make during a round (6 seconds).

The base attacks per round is determined by the creature's BAB (or UBAB in the case of a monk fighting unarmed or with a kama).

BABAttack bonusesAttacks per round
0+01
1+11
2+21
3+31
4+41
5+51
6+6/+12
7+7/+22
8+8/+32
9+9/+42
10+10/+52
11+11/+6/+13
12+12/+7/+23
13+13/+8/+33
14+14/+9/+43
15+15/+10/+53
16+16/+11/+6/+14
17+17/+12/+7/+24
18+18/+13/+8/+34
19+19/+14/+9/+44
20+20/+15/+10/+54

UBAB works similarly, except it's based on steps of 3 instead of 5. For example, a monk with an 8 UBAB would get 3 attacks per round at +8/+5/+2.

Additional attacks may be gained by using an off-hand weapon or with other effects or feats. For example, haste provides an extra attack per round, and improved two-weapon fighting provides an extra off-hand attack.

Attacks per round are also split up among three flurries.

[edit] Additional attacks

Attacks per round are split into three sequences. Main attacks are described above, suffer from dual-wielding penalties, and can benefit from a monk's unarmed attack progression. Bonus attacks are generated by magical effects and feats, ignore dual-wielding penalties, and never benefit from a monk's unarmed attack progression. Off-hand attacks are generated by wielding two weapons simultaneously, suffer from dual-wielding penalties, and also never benefit from a monk's unarmed attack progression.

A character's attack progression proceeds as main attacks followed by bonus attacks followed by off-hand attacks. Great cleave adds attacks to the bonus and off-hand sequences.

For example, suppose a level 20 character with a monk level, great cleave, improved two-weapon fighting, and 9 BAB is under the influence of divine power, haste, and flurry of blows. If this character wears no armor and wields two kamas that produce an attack bonus of 29 for each hand (before applying dual-wield and flurry penalties), then the following attack progression could be produced.
Main: +25 +22 +19;
Bonus: +27 +22 (divine power), +17 (haste), +12 (flurry of blows), +7 +2 (great cleave);
Off-hand: +25 +20 (regular), +15 (great cleave).

[edit] Notes

Even though BAB continues to increase at epic levels, a character's maximum number of attacks is determined by his or her BAB at character level 20.

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