Assassin
From NWNWiki
Description: (PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
Hit dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4 + int modifier
Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, search, set trap, spot, tumble, use magic device
Selectable class feats: ambidexterity, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial)
Primary saving throw(s): reflex
Base attack bonus: +3/4 levels
Contents |
[edit] Requirements
To qualify as an assassin, a character must fulfill all of the following criteria:
Alignment: any evil
Skills: hide 8 ranks, move silently 8 ranks
[edit] Level progression
| Lvl | BAB | Saves | Feats | HP range | Poison save | Death attack | |||
|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||
| 1st | +0 | +0 | +2 | +0 | use poison, death attack | 3-6 | - | 1d6 | |
| 2nd | +1 | +0 | +3 | +0 | ghostly visage, uncanny dodge I, Poison save | 6-12 | +1 | 1d6 | |
| 3rd | +2 | +1 | +3 | +1 | 9-18 | +1 | 2d6 | ||
| 4th | +3 | +1 | +4 | +1 | 12-24 | +2 | 2d6 | ||
| 5th | +3 | +1 | +4 | +1 | darkness, uncanny dodge II | 15-30 | +2 | 3d6 | |
| 6th | +4 | +2 | +5 | +2 | 18-36 | +3 | 3d6 | ||
| 7th | +5 | +2 | +5 | +2 | invisibility | 21-42 | +3 | 4d6 | |
| 8th | +6 | +2 | +6 | +2 | 24-48 | +4 | 4d6 | ||
| 9th | +6 | +3 | +6 | +3 | improved invisibility | 27-54 | +4 | 5d6 | |
| 10th | +7 | +3 | +7 | +3 | uncanny dodge III | 30-60 | +5 | 5d6 | |
[edit] Tip: becoming an assassin
[edit] Epic assassin
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
Hit die: d6
Skill points: 4 + int modifier
Bonus feats: The epic assassin gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative
Epic selectable class feats: blinding speed
[edit] Epic assassin level progression
| Lvl | Feats | HP range | Poison save | Death attack | |
|---|---|---|---|---|---|
| 11th | 33-66 | +5 | 6d6 | ||
| 12th | 36-72 | +6 | 6d6 | ||
| 13th | 39-78 | +6 | 7d6 | ||
| 14th | bonus feat | 42-84 | +7 | 7d6 | |
| 15th | 45-90 | +7 | 8d6 | ||
| 16th | 48-96 | +8 | 8d6 | ||
| 17th | 51-102 | +8 | 9d6 | ||
| 18th | bonus feat | 54-108 | +9 | 9d6 | |
| 19th | 57-114 | +9 | 10d6 | ||
| 20th | 60-120 | +10 | 10d6 | ||
| 21st | 63-126 | +10 | 11d6 | ||
| 22nd | bonus feat | 66-132 | +11 | 11d6 | |
| 23rd | 69-138 | +11 | 12d6 | ||
| 24th | 72-114 | +12 | 12d6 | ||
| 25th | 75-150 | +12 | 13d6 | ||
| 26th | bonus feat | 78-156 | +13 | 13d6 | |
| 27th | 81-162 | +13 | 14d6 | ||
| 28th | 84-168 | +14 | 14d6 | ||
| 29th | 87-174 | +14 | 15d6 | ||
| 30th | bonus feat | 90-180 | +15 | 15d6 |
[edit] Special
Death attack: improves by +1d6 every two levels after 9th.
Poison saving throws: an additional +1 for every two class levels after 10th on the assassin's saving throws against poison.
[edit] Notes
- Requires Shadows of Undrentide.
- The improved sneak attack epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one rogue sneak attack feat or one blackguard sneak attack feat. So assassins may take the feat but without at least one rogue level or four blackguard levels it is useless.
[edit] External resources
- Assassin guides by syarul and undacovacop at GameFAQs NWN page

