Animal companion (feat)
From NWNWiki
Type of Feat: Class
Prerequisite: Druid 1, Ranger 6
Specifics: An animal companion may be summoned 1x/day, until killed or unsummoned. The types of animal companions are: Badger, Wolf, Brown bear, Boar, Hawk, Panther, Giant spider, Dire wolf, and Dire rat.
Use: Selected
[edit] Notes
- Multiclassing Ranger and Druid will not give the character two animal companions.
- Ranger and Druid levels do not stack for determining the level of the animal companion.
[edit] Builder notes
Item feat: No, but it can be added with custom content.
- You can disable or change animal companion summoning behaviour by editing the script nw_s2_animalcom.
- You can edit the Animal companions dialogue by opening nw_g_animal
[edit] Custom content notes
Removable: Yes, but only the GUI for summon them, the animal companion selection screen will allways appear.
Reusable: No, It's hardcoded to the Druid and Ranger class slots.
Script: Hardcoded, nw_s2_animalcom, spells.2da, feat.2da
- This feat can be added to iprp_feats.2da to make it available as item feat. This feat is required to enable the summon animal companion GUI, This feat only work for Rangers and Druids, so a item is really only usefull for a low level Ranger, Which will beable to summon a badger or whatever is defined in line 0 in hen_companion.2da
- This feat has nothing todo with the selection of Animal Companion, that is hardcoded into the Character Generator and levelup process. You can edit available animal companions in hen_companion.2da
