Air elemental
From NWNWiki
Among the swiftest and most agile creatures in existence, Air elementals are often summoned for use in great battles over vast stretches of open terrain.
Like other elementals, Air elementals are composed of one of the four classical elements.
Contents |
[edit] Sizes
Air elementals come in four different sizes to choose from:
- Standard economy size
- Huge
- Greater
- Elder
[edit] Characteristics
AC: 18 (Standard), 23 (Huge), 26 (Greater), 27 (Elder)
HD: 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder)
Low saves: -
CR: 4 (Standard), 13 (Huge), 18 (Greater), 20 (Elder)
[edit] Attacks
[edit] Special Attacks
- 1 x Pulse, Air Elemental Whirlwind
The elemental creates a great whirlwind, affecting all creatures within the area of effect. A DC14 reflex save must be made to avoid being knocked prone. Any creature knocked down also takes damage as follows:
- Normal: 2d3
- Huge: 8d3
- Greater: 10d3
- Elder: 12d3
The area of effect is large. Damage type is slashing.
[edit] Properties
- Damage reduction: +2 soak 10 (Huge, Greater), +3 soak 15 (Elder)
- Immunity: Disease
- Immunity: Critical hit
- Immunity: Mind spells
- Immunity: Paralysis
- Immunity: Poison
- Immunity: Sneak attack
[edit] Skills
An Air elemental has good ranks in the following skills:
[edit] Feats
- Darkvision
- Dodge (All except Standard)
- Mobility (Greater, Elder)
- Weapon Finesse
- Weapon proficiency (creature)
[edit] Special Abilities
None
