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Air elemental

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Among the swiftest and most agile creatures in existence, Air elementals are often summoned for use in great battles over vast stretches of open terrain.

Like other elementals, Air elementals are composed of one of the four classical elements.

Contents

[edit] Sizes

Air elementals come in four different sizes to choose from:

  • Standard economy size
  • Huge
  • Greater
  • Elder

[edit] Characteristics

Race: Outsider

Alignment: Neutral

AC: 18 (Standard), 23 (Huge), 26 (Greater), 27 (Elder)

HD: 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder)

High saves: Reflex

Low saves: -

CR: 4 (Standard), 13 (Huge), 18 (Greater), 20 (Elder)

[edit] Attacks

[edit] Special Attacks

  • 1 x Pulse, Air Elemental Whirlwind

The elemental creates a great whirlwind, affecting all creatures within the area of effect. A DC14 reflex save must be made to avoid being knocked prone. Any creature knocked down also takes damage as follows:

Normal: 2d3
Huge: 8d3
Greater: 10d3
Elder: 12d3

The area of effect is large. Damage type is slashing.

[edit] Properties

[edit] Skills

An Air elemental has good ranks in the following skills:

[edit] Feats

[edit] Special Abilities

None

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