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Uncanny dodge

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Uncanny dodge

Contents

[edit] Uncanny dodge I

Type of feat: class

Prerequisite: assassin 2, barbarian 2, rogue 3, shadowdancer 2

Specifics: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: automatic

[edit] Uncanny dodge II

Type of feat: class

Prerequisite: assassin 5, barbarian 5, rogue 6, shadowdancer 5

Specifics: This feat grants a +1 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: automatic

[edit] Uncanny dodge III

Type of feat: class

Prerequisite: assassin 10, barbarian 10, rogue 11, shadowdancer 10

Specifics: This feat grants a +2 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: automatic

[edit] Uncanny dodge IV

Type of feat: class

Prerequisite: barbarian 13, rogue 14

Specifics: This feat grants a +3 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: automatic

[edit] Uncanny dodge V

Type of feat: class

Prerequisite: barbarian 16, rogue 17

Specifics: This feat grants a +4 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: automatic

[edit] Uncanny dodge VI+

Type of feat: class

Prerequisite: barbarian 19, rogue 20

Specifics: This feat grants a +5 bonus on reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In epic progression, the uncanny dodge bonus improves by +1 every three levels.

Use: automatic

[edit] Notes

  • Contrary to its name, uncanny dodge does not allow a character to retain any dodge bonus to AC when flat-footed, only the dexterity bonus.

See also defensive awareness.

[edit] Builder notes

Item feat: No, but it can be added with custom content.

[edit] Custom content notes

 

Removable: yes

Reusable: yes

Script: hardcoded

  • These feats can be added to iprp_feats.2da to make them available as item feats.
  • Uncanny dodge I is required to get the dexterity AC bonus when flat-footed, while any of the higher uncanny dodge feats will grant the reflex bonus without the need for lower feat(s).
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