Turn undead
From NWNWiki
Type of Feat: Class
Prerequisite: Blackguard 3, Cleric 1, Paladin 3
Required for: Divine might, Divine shield
Specifics: With this feat, the character can force undead to flee in terror. This ability may be activated 3x/ day, plus the character's charisma modifier. The character's level and charisma are used to determine how many undead are turned.
Use: Selected. If the character has twice as many levels as the undead have hit dice, the undead are instantly destroyed.
[edit] Notes
- This affects eligible creatures within 20 meters (60 feet) of the character. The nearest creature is affected first and then the next nearest creature, and so on until the total number of creature hit dice is met.
- This normally only affects undead, but other creatures are also affected based on the cleric's domain.
- Elementals can be turned via the air, earth, fire, and water domains.
- Vermin can be turned via the plant domain.
- Constructs can be damaged (not turned) via the destruction domain.
- Outsiders can be turned via the good and evil domains.
- The planar turning feat also allows outsiders to be turned as if they were undead.
- The changes from Hordes of the Underdark give outsiders turn resistance equal to their spell resistance. Planar turning reduces this resistance by 1/2.
- To determine the number of creatures affected, the base class level is cleric level plus the higher of paladin level - 2 or blackguard level - 2. For example, a cleric 20 / paladin 15 / blackguard 5 would have a base class level of 33.
- The total number of creature hit dice affected is 2d6 + base class level + charisma modifier (plus an extra 1d6 if the character has the sun domain).
- Turn resistance adds to the creature's hit dice for purposes of turn undead. For outsiders, spell resistance is also added (halved if the character has the planar turning feat).
- The highest creature hit dice affected (turn level) is the base class level modified from -4 to +4 based on a turn check of 1d20 + charisma modifier (plus 1d4 if the turner has the sun domain).
| Turn check | Turn level adjust |
|---|---|
| 0 or less | -4 |
| 1 to 3 | -3 |
| 4 to 6 | -2 |
| 7 to 9 | -1 |
| 10 to 12 | +0 |
| 13 to 15 | +1 |
| 16 to 18 | +2 |
| 19 to 21 | +3 |
| 22 or higher | +4 |
- For example, the above cleric 20 / paladin 15 / blackguard 5 would have a turn level of between 29 and 37 (depending on the roll and modifiers), i.e., a 37 hit die creature is maximum this character could affect.
- If the character's base class level is at least twice the creature's adjusted hit dice, the creature is destroyed instead of turned.
- Constructs are not turned, but instead are damaged 1d3 per turn level, e.g. 29d3 to 37d3 for the example above. This is inflicted as magical damage.
