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Skill focus

From NWNWiki

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Skill Focus (Animal Empathy)
Skill Focus (Appraise)
Skill Focus (Bluff)
Skill Focus (Concentration)
Skill Focus (Craft Armor)
Skill Focus (Craft Trap)
Skill Focus (Craft Weapon)
Skill Focus (Disable Trap)
Skill Focus (Discipline)
Skill Focus (Heal)
Skill Focus (Hide)
Skill Focus (Intimidate)
Skill Focus (Listen)
Skill Focus (Lore)
Skill Focus (Move Silently)
Skill Focus (Open Lock)
Skill Focus (Parry)
Skill Focus (Perform)
Skill Focus (Persuade)
Skill Focus (Pick Pocket)
Skill Focus (Search)
Skill Focus (Set Trap)
Skill Focus (Spellcraft)
Skill Focus (Spot)
Skill Focus (Taunt)
Skill Focus (Tumble)
Skill Focus (Use Magic Device)

Type of Feat: General

Prerequisite: Able to use skill being focused

Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.

Use: Automatic. This feat may be selected multiple times, but it applies to a different skill in each case.

[edit] Notes

[edit] Builder notes

Item feat: No, but it can be added with custom content

[edit] Custom content notes

 

Removable: Yes

Reusable: Yes

Script: Hardcoded

  • This feat can be added to iprp_feats.2da to make it available as item feat.
  • A custom class must have two variants of this feat in their feat list, or that class will not be able to select those variants as general feats. The two variants are skill focus in animal empathy and use magic device (i.e. two of the skills that are exclusive to certain classes; skill focus in perform is available to all classes).
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